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AEFloatConverter.h
Go to the documentation of this file.
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//
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// AEFloatConverter.h
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// The Amazing Audio Engine
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//
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// Created by Michael Tyson on 25/10/2012.
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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#import <Foundation/Foundation.h>
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#import <AudioToolbox/AudioToolbox.h>
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@interface
AEFloatConverter
: NSObject
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- (id)initWithSourceFormat:(AudioStreamBasicDescription)sourceFormat;
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BOOL
AEFloatConverterToFloat
(
AEFloatConverter
* converter, AudioBufferList *sourceBuffer,
float
*
const
* targetBuffers, UInt32 frames);
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BOOL
AEFloatConverterToFloatBufferList
(
AEFloatConverter
* converter, AudioBufferList *sourceBuffer, AudioBufferList *targetBuffer, UInt32 frames);
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BOOL
AEFloatConverterFromFloat
(
AEFloatConverter
* converter,
float
*
const
* sourceBuffers, AudioBufferList *targetBuffer, UInt32 frames);
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BOOL
AEFloatConverterFromFloatBufferList
(
AEFloatConverter
* converter, AudioBufferList *sourceBuffer, AudioBufferList *targetBuffer, UInt32 frames);
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@property
(nonatomic, readonly) AudioStreamBasicDescription
floatingPointAudioDescription
;
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@property
(nonatomic, assign) AudioStreamBasicDescription sourceFormat;
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@property
(nonatomic, assign)
int
floatFormatChannelsPerFrame
;
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@end
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#ifdef __cplusplus
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}
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#endif
TheAmazingAudioEngine
TheAmazingAudioEngine
AEFloatConverter.h
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