The Amazing Audio Engine
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The Amazing Audio Engine
The Buffer Stack
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AEArray.h
AEAudioBufferListUtilities.h
AEAudiobusInputModule.h
AEAudioFileOutput.h
AEAudioFilePlayerModule.h
AEAudioFileReader.h
AEAudioFileRecorderModule.h
AEAudioPasteboard.h
AEAudioThreadEndpoint.h
AEAudioUnitInputModule.h
AEAudioUnitModule.h
AEAudioUnitOutput.h
AEBandpassModule.h
AEBufferStack.h
AECircularBuffer.h
AEDelayModule.h
AEDistortionModule.h
AEDSPUtilities.h
AEDynamicsProcessorModule.h
AEHighPassModule.h
AEHighShelfModule.h
AEIOAudioUnit.h
AELowPassModule.h
AELowShelfModule.h
AEMainThreadEndpoint.h
AEManagedValue.h
AEMessageQueue.h
AEMixerModule.h
AEModule.h
AENewTimePitchModule.h
AEOscillatorModule.h
AEParametricEqModule.h
AEPeakLimiterModule.h
AERealtimeWatchdog.h
AERenderContext.h
AERenderer.h
AEReverbModule.h
AESplitterModule.h
AESubrendererModule.h
AETime.h
AETypes.h
AEUtilities.h
AEVarispeedModule.h
AEWeakRetainingProxy.h
TheAmazingAudioEngine.h
TPCircularBuffer+AudioBufferList.h
TPCircularBuffer.h
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AEAudioUnitInputModule.h
Go to the documentation of this file.
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//
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// AEAudioUnitInputModule.h
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// TheAmazingAudioEngine
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//
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// Created by Michael Tyson on 25/03/2016.
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// Copyright © 2016 A Tasty Pixel. All rights reserved.
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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#import "
AEModule.h
"
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#import "
AETime.h
"
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@interface
AEAudioUnitInputModule
:
AEModule
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- (BOOL)setup:(NSError * __autoreleasing _Nullable * _Nullable)error;
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- (BOOL)start:(NSError * __autoreleasing _Nullable * _Nullable)error;
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- (void)
stop
;
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AudioUnit _Nullable
AEAudioUnitInputModuleGetAudioUnit
(__unsafe_unretained
AEAudioUnitInputModule
* _Nonnull module);
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AudioTimeStamp
AEAudioUnitInputModuleGetInputTimestamp
(__unsafe_unretained
AEAudioUnitInputModule
* _Nonnull module);
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#if TARGET_OS_IPHONE
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AESeconds
AEAudioUnitInputModuleGetInputLatency
(__unsafe_unretained
AEAudioUnitInputModule
* _Nonnull module);
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#endif
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@property
(nonatomic, readonly) AudioUnit _Nullable
audioUnit
;
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@property
(nonatomic, readonly) BOOL
running
;
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@property
(nonatomic, readonly)
int
numberOfInputChannels
;
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@property
(nonatomic)
double
inputGain
;
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#if TARGET_OS_IPHONE
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@property
(nonatomic) BOOL
latencyCompensation
;
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#endif
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@end
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#ifdef __cplusplus
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}
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#endif
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AEAudioUnitInputModule.h
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