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AEBandpassModule.h
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//
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// AEBandpassModule.h
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// The Amazing Audio Engine
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//
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// Created by Jeremy Flores on 4/25/13.
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// Copyright (c) 2015 Dream Engine Interactive, Inc and A Tasty Pixel Pty Ltd. All rights reserved.
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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#import <Foundation/Foundation.h>
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#import "
AEAudioUnitModule.h
"
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@interface
AEBandpassModule
:
AEAudioUnitModule
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- (instancetype _Nullable)initWithRenderer:(
AERenderer
* _Nullable)renderer;
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@property
(nonatomic)
double
centerFrequency
;
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@property
(nonatomic)
double
bandwidth
;
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@end
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#ifdef __cplusplus
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}
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#endif
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