AEPlaythroughChannel.h
Go to the documentation of this file.
1 //
2 // AEPlaythroughChannel.h
3 // TheAmazingAudioEngine
4 //
5 // Created by Michael Tyson on 21/04/2012.
6 //
7 // This software is provided 'as-is', without any express or implied
8 // warranty. In no event will the authors be held liable for any damages
9 // arising from the use of this software.
10 //
11 // Permission is granted to anyone to use this software for any purpose,
12 // including commercial applications, and to alter it and redistribute it
13 // freely, subject to the following restrictions:
14 //
15 // 1. The origin of this software must not be misrepresented; you must not
16 // claim that you wrote the original software. If you use this software
17 // in a product, an acknowledgment in the product documentation would be
18 // appreciated but is not required.
19 //
20 // 2. Altered source versions must be plainly marked as such, and must not be
21 // misrepresented as being the original software.
22 //
23 // 3. This notice may not be removed or altered from any source distribution.
24 //
25 
26 #ifdef __cplusplus
27 extern "C" {
28 #endif
29 
30 #import <Foundation/Foundation.h>
32 
37 
41 - (instancetype)init;
42 
43 - (id)initWithAudioController:(AEAudioController*)audioController __deprecated_msg("use 'init' instead");
44 
45 @property (nonatomic, assign) float volume;
46 @property (nonatomic, assign) float pan;
47 @property (nonatomic, assign) BOOL channelIsMuted;
48 @property (nonatomic, readonly) AudioStreamBasicDescription audioDescription;
49 @end
50 
51 #ifdef __cplusplus
52 }
53 #endif