The Amazing Audio Engine
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The Amazing Audio Engine
The Buffer Stack
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AEArray.h
AEAudioBufferListUtilities.h
AEAudiobusInputModule.h
AEAudioFileOutput.h
AEAudioFilePlayerModule.h
AEAudioFileReader.h
AEAudioFileRecorderModule.h
AEAudioPasteboard.h
AEAudioThreadEndpoint.h
AEAudioUnitInputModule.h
AEAudioUnitModule.h
AEAudioUnitOutput.h
AEBandpassModule.h
AEBufferStack.h
AECircularBuffer.h
AEDelayModule.h
AEDistortionModule.h
AEDSPUtilities.h
AEDynamicsProcessorModule.h
AEHighPassModule.h
AEHighShelfModule.h
AEIOAudioUnit.h
AELowPassModule.h
AELowShelfModule.h
AEMainThreadEndpoint.h
AEManagedValue.h
AEMessageQueue.h
AEMixerModule.h
AEModule.h
AENewTimePitchModule.h
AEOscillatorModule.h
AEParametricEqModule.h
AEPeakLimiterModule.h
AERealtimeWatchdog.h
AERenderContext.h
AERenderer.h
AEReverbModule.h
AESplitterModule.h
AESubrendererModule.h
AETime.h
AETypes.h
AEUtilities.h
AEVarispeedModule.h
AEWeakRetainingProxy.h
TheAmazingAudioEngine.h
TPCircularBuffer+AudioBufferList.h
TPCircularBuffer.h
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AENewTimePitchModule.h File Reference
#import <Foundation/Foundation.h>
#import "
AEAudioUnitModule.h
"
Go to the source code of this file.
Classes
class
AENewTimePitchModule
TAAE2
TheAmazingAudioEngine
Modules
Processing
AENewTimePitchModule.h
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