![]() ![]() | Audio buffer manager class |
![]() ![]() | Main controller class |
![]() ![]() | |
![]() ![]() | Audio file loader operation |
![]() ![]() | Audio file player |
![]() ![]() | Audio file writer |
![]() ![]() | AEAudioFilter protocol |
![]() ![]() | AEAudioPlayable protocol |
![]() ![]() | AEAudioReceiver protocol |
![]() ![]() | AEAudioTimingReceiver protocol |
![]() ![]() | Audio Unit Channel |
![]() ![]() | Audio Unit Filter |
![]() ![]() | Block audio receiver: Utility class to allow use of a block to receive audio |
![]() ![]() | Block channel: Utility class to allow use of a block to generate audio |
![]() ![]() | Block filter: Utility class to allow use of a block to filter audio |
![]() ![]() | Block scheduler |
![]() ![]() | An expander/noise gate filter |
![]() ![]() | Universal converter to float format |
![]() ![]() | Limiter filter |
![]() ![]() | A wrapper around the AELimiter class that allows it to be used as an AEAudioFilter |
![]() ![]() | Memory buffer player |
![]() ![]() | Message Queue |
![]() ![]() | Mixer buffer |
![]() ![]() | Playthrough channel, used for live monitoring of input |
![]() ![]() | Recorder utility, used for recording live audio to disk |